Post by Admin Main on May 22, 2012 17:21:29 GMT -5
Abilities Guidelines
It's come to our attention that the game's been getting a little out of balance. Because of that, we've set up the following guidelines for them. This will be effecting characters already in play, and if your character needs to be nerfed, we'll be sending you a PM
1. Abilities need to be in line with what your shifter animal can do. We'll give you a bit of leeway, but not much.
2. The more physical changes you have, the more likely you are to have certain abilities. People don't tend to start the game with a lot of physical changes, unless they're on the side of the spectrum that changes fasted.
3. New and enhanced abilities are granted based on play, and they develop more over time. It's possible to get a boost through the games with Jim and Lady Luck, but the main way you'll get them is through the Admins going through threads and sending a PM saying something like "Congrats, your strength increased! Your profile's been unlocked so you can add that."
4. If you start with more strengths, you have to start with more changes or serious downsides, unless you come up with an excellent reason then don't. For example, Odile has an incredibly obessive personality, and has devoted herself to a truely worrying degree to boosting up her powers. She is in no way standard in that respect, because the average person isn't anywhere near as crazy as she is.
5. If you have a sense that's significantly enhanced, you're going to have the accompanying downsides, until you've grown accostumed to them (which an Admin will tell you). For example Tom's hearing is incredibly sharp but it can and often does leave him with major pain if things get too loud.
6. Characters aren't likely to start with a list of abilities. On average they develop rather slowly, unless the character in question has actively been working on developing them (Like Aggie). So after five years, depending on your species, you won't necessarily have much. This isn't a hard and fast rule, but if an Admin tells you to tone your powers down, please be aware of this factor.
Change Guidelines:
1. All shifters experience changes to a larger or smaller degree, and at different speeds, to exhibit certain traits and characteristics from the species they shift into.
2. They are not in control of these traits and they are permanent.
3. The changes can encompass appearance, diet, habits and abilities.
4. Abilities tend to change and develop much more slowly and are often tied to physical changes and are tied to the animal's natural abilities. So if your shifted form is a cat, and your sense of hearing is increasing, you'll end up with progressively more feline ears. But it also takes a considerable amount of time to adapt to these changes, so someone with increased hearing will end up needing to adapt to that.
5. The rate at which they change is somewhat random, partially genetic, partially based on the "Group" you shift to. The farther your shifted form is from mammal, the more drastic the eventual changes will be.
6. The current rate of slowest and/or least to fastest and/or most is mammals, birds, reptiles, amphibians, fish, cephlapods, arachnids and finally insects. The speeds aren't neceassarily exact. For example, Rosalind is further changed then Fidget, but her changes are going to be stopping soon, while his will likely keep going for a while.
7. Because of the degree of change, a mammal isn't going to end up covered in fur, but a reptile will likely end up with at least some scales and an insect will almost certainly develop something like an exoskeleton.
8. During the first year or so, a shifter's body is still adapting to the foreign magic settling into their DNA, tying them to an animal. During that time, no changes were occuring, beyond the ability to shift.
9. The more control you develop, the more abilities you develop and the more powerful those abilities you have, the more you're changing.
10. The changes might not be visible, and depending on the person and the ability, they might happen at a faster or slower rate.
It's come to our attention that the game's been getting a little out of balance. Because of that, we've set up the following guidelines for them. This will be effecting characters already in play, and if your character needs to be nerfed, we'll be sending you a PM
1. Abilities need to be in line with what your shifter animal can do. We'll give you a bit of leeway, but not much.
2. The more physical changes you have, the more likely you are to have certain abilities. People don't tend to start the game with a lot of physical changes, unless they're on the side of the spectrum that changes fasted.
3. New and enhanced abilities are granted based on play, and they develop more over time. It's possible to get a boost through the games with Jim and Lady Luck, but the main way you'll get them is through the Admins going through threads and sending a PM saying something like "Congrats, your strength increased! Your profile's been unlocked so you can add that."
4. If you start with more strengths, you have to start with more changes or serious downsides, unless you come up with an excellent reason then don't. For example, Odile has an incredibly obessive personality, and has devoted herself to a truely worrying degree to boosting up her powers. She is in no way standard in that respect, because the average person isn't anywhere near as crazy as she is.
5. If you have a sense that's significantly enhanced, you're going to have the accompanying downsides, until you've grown accostumed to them (which an Admin will tell you). For example Tom's hearing is incredibly sharp but it can and often does leave him with major pain if things get too loud.
6. Characters aren't likely to start with a list of abilities. On average they develop rather slowly, unless the character in question has actively been working on developing them (Like Aggie). So after five years, depending on your species, you won't necessarily have much. This isn't a hard and fast rule, but if an Admin tells you to tone your powers down, please be aware of this factor.
Change Guidelines:
1. All shifters experience changes to a larger or smaller degree, and at different speeds, to exhibit certain traits and characteristics from the species they shift into.
2. They are not in control of these traits and they are permanent.
3. The changes can encompass appearance, diet, habits and abilities.
4. Abilities tend to change and develop much more slowly and are often tied to physical changes and are tied to the animal's natural abilities. So if your shifted form is a cat, and your sense of hearing is increasing, you'll end up with progressively more feline ears. But it also takes a considerable amount of time to adapt to these changes, so someone with increased hearing will end up needing to adapt to that.
5. The rate at which they change is somewhat random, partially genetic, partially based on the "Group" you shift to. The farther your shifted form is from mammal, the more drastic the eventual changes will be.
6. The current rate of slowest and/or least to fastest and/or most is mammals, birds, reptiles, amphibians, fish, cephlapods, arachnids and finally insects. The speeds aren't neceassarily exact. For example, Rosalind is further changed then Fidget, but her changes are going to be stopping soon, while his will likely keep going for a while.
7. Because of the degree of change, a mammal isn't going to end up covered in fur, but a reptile will likely end up with at least some scales and an insect will almost certainly develop something like an exoskeleton.
8. During the first year or so, a shifter's body is still adapting to the foreign magic settling into their DNA, tying them to an animal. During that time, no changes were occuring, beyond the ability to shift.
9. The more control you develop, the more abilities you develop and the more powerful those abilities you have, the more you're changing.
10. The changes might not be visible, and depending on the person and the ability, they might happen at a faster or slower rate.